Using the design and interview principles we’ve learned posited by IDEO and renown designers, paired with an inquisitive and cohesive team, we’ve ideated and built a working prototype for a payment solution for the modern age that’s faster, easier to understand, and safer to use than ever.
data collection, user research, user interview, storyboarding, error analysis, wireframing, prototyping
Payment processors are something we use every day as consumers, yet think in-depth about very rarely. That’s a good thing; it shows how the usability of our commerce and marketplace processes have progressed far from the early forms of human currency, from shells used by ancient tribes, to the physical money exchange that was the prevalent system for centuries, to the credit cards and “NFC” payment systems of today (e.g. apple pay, google wallet, samsung pay). Although our modern systems are still better than shells or coins, they’re far from perfect, and are plagued by bad design. This bad design can be annoying, and even sometimes dangerous to users. From simple challenges, like mistakenly swiping a card when a chip insertion is required, to more complex issues like credit card theft, the widely-used modern systems are conducive to high rates of failure and negative externality. Furthermore, since we use these systems so often, it only makes sense that they should be near-perfect in our modern age of high technology and intelligent design. Unfortunately, this is not the case, and it is for this reason that we seek to remedy the frustrating and dangerous design problems with our modern payment processors.
While researching existing payment methods we found that(in 2014) the most common forms of payment in modern America are card and chip readers. On the other hand NFC payment is accepted in many places, yet faces low usage, likely due to the barrier to entry and little tangible benefit.
We also found that fraud and insecurity are a huge challenge and very prevalent with the current ubiquitous payment systems.
From what we've learned about existing forms of payment we are able to establish a design space map which allows us to graph and visualize the status of existing platforms and create a target for where we want our solution to reach.
We performed our interviews through the Five Whys method pioneered by IDEO in order to attempt to gain key insights into the core of each person's beliefs by inquiring deeper into each participant's answers.
We propose a system that uses existing iris scanning technology in order to enable payment in a way that is one extremely convenient and secure.
From the information we'e established about current payment methods and their users, we created three storyboards to clarify our understanding of user stories and user flows. The first two represent scenarios with existing platforms. The final storyboard represents a scenario using our design solution.
From our understanding of user flow we created wireframes for how the device screen would operate.
Our initial prototype is simply a hallow display screen used for testing interactions.
We developed a high fidelity prototype with a screen which can "wizard-of-oz" the product functionality for more involved testing and as a proof-of-concept.
For our final design we chose to create a more compact and sleek frame with minimal the space for the device's functionalities. This aesthetic design mirrors the streamlined and simple process of our solution.
In the future, we would like to further analyze our solution from both a design and marketing perspective. We would need a higher fidelity prototype in order to perform user testing and gain insight into how to design for errors in our product or if it is worth pursuing at all. We would have to incorporate cases with unusual eye conditions if we want a fully accessible solution. For the prototype, we would like to manufacture a more tangible physical model. This means producing a more interactive prototype that has the correct signifiers. For the UI, we must improve it to make sure that it has all the features and functions required. After we do that, then we can test the actual design to see what problems arise. Currently all our potential issues with the redesign is hypothetical, and we only believe that addresses the problems that we proposed. It is only through testing and watching how individuals interact with our prototypes, can we decide to move forward, or re-ideate.